5 best League of Legends heroes

5 best League of Legends heroes

Tired of losing matches and want to know what’s the best League of Legends character to use? Then see  our list presenting 5 best LOL heroes for the new season.

 

1. Ahri, the Nine-Tailed Fox

We’ll start this list with Ahri. Ahri’s gameplay style revolves around mobility and managing position to aim her spells. When played properly, Ahri darts around teamfights, picking off wounded stragglers and harrying soft enemies.

 

Abilities
-Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: three charges per spell). Upon reaching nine charges, Ahri’s next spell has a large amount of Spell Vamp.

-Orb of Deception: Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

-Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.

 

2. Jinx, the Loose Cannon

Fire up your minigun and take aim with a massive death launcher as Jinx, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition.

 

Abilities

Passive: Get Excited!

Jinx gains a massive movement speed boost whenever a champion or tower that she’s recently attacked is killed or destroyed. This boost decays over time.

 

 

Q: Switcheroo!

Jinx swaps weapons

Fishbones, the rocket launcher: Jinx’s basic attacks consume mana but gain increased range and deal increased damage to her target and nearby enemies.

Pow-Pow, the minigun: Jinx’s basic attacks grant attack speed for a short duration, stacking up to three times. Stacks fall off one at a time once Jinx stops attacking.

 

3. Zed the Master of Shadows

A forbidden new champion stalks the Fields of Justice in the upcoming patch: Zed, the Master of Shadows. Deadly in many roles, including mid lane and jungle, this dark assassin’s energy-based gameplay revolves around conjuring and commanding shadow clones.

 

Abilities

Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.

Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.

Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.

 

4. Yasuo the Unforgiven

Yasuo dashes to solemn victory, harnessing the raw power of the wind to elevate his unmatched elemental swordsmanship. A former member of an Ionian martial school and the only student to have mastered a legendary wind technique, Yasuo now lives a tempestuous life, drifting through Runeterra as he hunts the true killer of the Ionian elder he was sworn to protect.

 

Abilities

Passive: Way of the Wanderer

Intent: Yasuo’s critical strike chance is doubled.

Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.

Q: Steel Tempest

Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him.

 

5. Jhin the Virtuoso

Jhin’s assembling his gun and orchestrating his grand entrance onto the Rift. He’s meticulous and calculating – League’s slowest marksman yet. But when the murderous artist gets you in his sights, when he catches you off-guard, there’s not much that’ll save you from an inevitable, perfect death.

 

Abilities

Passive:Whisper

Jhin’s gun – Whisper – chambers four shots, the last of which always crits and applies extra damage based on a portion of his target’s missing health. After firing all four shots, Jhin takes a moment to reload.

Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.

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