Some of the most exciting LOL heroesHotSmurfs
In this article, we bring you some of the most exciting League of Legends heroes. Stay tuned!
Jayce– the Defender of Tomorrow
If you’re ready to add a little versatility to your fighter or ranged carry game, look no further than Jayce, the Defender of Tomorrow. Jayce’s transforming weapon allows him to adapt to nearly any situation, making him an extremely versatile champion for whatever role you need filled on the Fields of Justice
To the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.
Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Thundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.
Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Mercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target’s Armor and Magic Resist.
Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Katarina-the Sinister Blade
Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies.
Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.
If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.
The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.
Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger
Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.
Zoe-the Aspect of Twilight
Don’t be fooled by her childish appearance—Zoe is an ancient being, a cosmic messenger of Targon. When the Aspect of Twilight appears, she warps reality. Despite all this power, she often shirks her duties in favor of blowing bubbles and playing tricks on unsuspecting mortals.
Passive: More sparkles!
After casting a spell, Zoe’s next basic attack deals bonus magic damage.
Q: Paddle star
Zoe fires a star that deals magic damage in a small area and applies her passive. She can recast Q mid-flight to redirect the star to a new position near her. The star’s damage increases based on the distance it has traveled in a straight line.
Enemy summoner spells and active item casts drop spell shards on the ground for an extended period of time. Some minions also drop a spell shard when killed by Zoe. Collecting a spell shard grants one cast of that spell or active item.
E: Sleepy trouble bubble
Zoe throws a ball that detonates on the first target hit, dealing magic damage and making the struck enemy drowsy. After a couple of seconds, drowsy enemies will briefly fall asleep and take extra damage from the next attack or spell. Whenever an enemy falls asleep, this ability’s cooldown is reduced.
A new breed of predator arrives on the Fields of Justice: Kha’Zix, the Voidreaver. Adapt, evolve, and overcome your enemies with this terrifying assassin!
When Kha’Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.
Taste Their Fear
Deals physical damage to the target. Damage increased on Isolated targets. If he chooses toEvolve Reaper Claws, this refunds a percent of it’s cooldown against Isolated targets.
Kha’Zix fires exploding spikes that deal physical damage to enemies hit. Kha’Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.
Kha’Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap’s range increases by 200 and the cooldown resets on champion kill or assist.
Leaps to target area, dealing 65/100/135/170/205 (+20% bonus Attack Damage) physical damage.
Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes – from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.
Rammus’ basic attacks deal bonus magic damage, scaling with his Armor.
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells’ damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Tristana-the Yordle Gunner
Greatness comes in all shapes and sizes, as proven by this diminutive, cannon-wielding yordle. In a world fraught with turmoil, Tristana refuses to back down from any challenge. She represents the pinnacle of martial proficiency, unwavering courage, and boundless optimism.
Draw a Bead
Increases Tristana’s Attack Range as she levels.
Tristana fires her weapon rapidly, increasing her Attack Speed for a short time.
Active: Increases Tristana’s Attack Speed by 30/50/70/90/110% for 7 seconds.
Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands.
Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump’s cooldown.
Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled.
Vayne-the Night Hunter
Shuna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts.
Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack critically strikes.
Vayne rolls a short distance, and deals NaN% Attack Damage bonus physical damage on her next basic attack within 7 seconds.
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.
Vayne gains 30/50/70 bonus attack damage and improvements to Night Hunter and Tumble for 8/10/12 seconds.
As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran’s many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill’s youngest son and commander of the Noxian expeditionary force.
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions.
Alistar rams a target with his head, dealing damage and knocking the target back.
Alistar rams into an enemy, dealing 55/110/165/220/275 (+70% Ability Power) magic damage and knocking them back.
Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration. Removes all disables from Alistar.
Leona-the Radiant Dawn
Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.
Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.
Shield of Daybreak
Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
Leona raises her shield to gain Armor and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed. Afterward, Leona’s sword is charged with the power of the sun and deals bonus magic damage for a few attacks.